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Decompilation Tracker decomp.dev Shuts Down Over AI Abuse

Developer Luke Street says decomp.dev is closing because AI-assisted forks and rushed ports have broken the decompilation community.

Developer Luke Street announced on October 15, 2026 that he is shutting down decomp.dev, a site that tracked decompilation progress across classic games. In a statement, Street said the community side of decompilation has been broken by bad actors abusing open-source projects, including forking decompilation projects to finish them with AI against the original developers' wishes.

Street also pointed to opportunists racing to release half-baked ports built from decompiled games ahead of the developers doing the actual work. He said decomp.dev, which served as a public index and leaderboard, is now causing more harm than good.

The site had tracked human-driven decompilation progress across dozens of games, with a percentage meter rising as code was matched to original game functions. GamesRadar reported the shutdown.

Static recompilation lowered the barrier

For years, decompilation communities argued that decompilation is primarily for research, while ports are a side benefit. Static recompilation tools later skipped the decompilation process by automatically translating original code to run on modern PCs, and AI lowered the barrier to creating static recompilation-based PC ports to essentially nonexistent.

Microsoft has been mentioned as interested in recomps, a further sign of how the technical landscape around this work has shifted.

Quick answers

What is decomp.dev?

It was a public index and leaderboard that tracked human-driven decompilation progress across dozens of games.

Why is decomp.dev shutting down?

Developer Luke Street said bad actors forking projects to finish them with AI, and opportunists releasing half-baked ports, have broken the community aspect of decompilation.

When did decomp.dev shut down?

Luke Street announced the shutdown on October 15, 2026.

Source