GREE Holdings Q1 revenue falls 0.9% as games segment slips
GREE Holdings posted 11.877 billion yen in first-quarter revenue, with games segment sales down 6.4% on continued focus on existing titles.
GREE Holdings reported first-quarter revenue of 11.877 billion yen for the fiscal year ending June 2027, down 0.9% year on year, according to gamebiz.jp. Operating profit for the July-to-September quarter fell 7.3% to 969 million yen.
Ordinary profit dropped 46.7% to 835 million yen, and net profit came in at 12 million yen, down 98.9% year on year.
The games segment recorded revenue of 7.02 billion yen, down 6.4%, while its operating profit rose 3.2% to 804 million yen. The company attributed the revenue decline to operations centred on existing titles.
Live entertainment and anime segments grow
Live entertainment revenue rose 12.0% to 2.385 billion yen, with operating profit up 20.0% to 426 million yen; the segment operates the REALITY platform. The anime, manga and merchandising segment posted revenue of 585 million yen, up 60.4%, but an operating loss of 50 million yen.
The DX segment saw revenue fall 6.1% to 1.799 billion yen and operating profit drop 4.2% to 260 million yen, while engineering revenue fell 32.0% to 225 million yen and operating profit declined 48.6% to 123 million yen.
The full-year forecast announced on September 28 remains unchanged at 57 billion yen in revenue and 3.9 billion yen in operating profit; ordinary and net profit forecasts are undisclosed. In September 2026 the company revised its full-year earnings forecast, and for the fiscal year ended June 2026 it reported revenue of 51.324 billion yen and operating profit of 4.026 billion yen.
Quick answers
What were GREE Holdings' first-quarter results for the fiscal year ending June 2027?
Revenue was 11.877 billion yen, down 0.9% year on year, and operating profit was 969 million yen, down 7.3%.
Did GREE Holdings change its full-year forecast?
No. The forecast announced on September 28, with revenue of 57 billion yen and operating profit of 3.9 billion yen, remains unchanged.
How did the games segment perform?
Games segment revenue fell 6.4% to 7.02 billion yen, while operating profit rose 3.2% to 804 million yen.