AI-Assisted Oblivion Remastered Mod Lifts FPS by Up to 41%
Creator LTSharpe used Anthropic's Claude to modify Unreal Engine code; the free mod is on GitHub and Nexus Mods.
A free unofficial mod called "Oblivion Remastered Performance Fix" for The Elder Scrolls IV: Oblivion Remastered has been released, according to game.donga.com. Its creator, who goes by the name LTSharpe, reported an average open-world frame rate increase of roughly 30–40% on their PC.
The mod and its source code are available for free on GitHub and on Nexus Mods. In a 4K benchmark flying around the Imperial City with FSR performance mode and frame generation enabled, average FPS rose from 72 to 102, an improvement of about 41%. In the same test, the number of stutters over 50 milliseconds dropped from an average of 19.5 to 4.8.
A second test in Cheydinhal, run without frame generation, saw average FPS rise from 55 to 63, while the 1% low climbed from 26FPS to 43FPS. The mod also includes fixes that reduce delays when exiting doors or opening menus.
Claude used to find bottlenecks
LTSharpe used Anthropic's Claude AI to analyze performance bottlenecks and modify Unreal Engine source code, with the work taking about two weeks.
The creator has played since the 2006 original and welcomed the remaster's release, but ran into low frame rates and stuttering even after upgrading from a GeForce RTX 2070 Super to a Radeon RX 9070 XT. Some towns stayed at 20–30FPS even with lowered resolution and graphics settings, prompting the project.
Quick answers
Where can I download the Oblivion Remastered Performance Fix mod?
The mod and its source code are available for free on GitHub and on Nexus Mods.
How much does the mod improve performance?
The creator reported roughly 30–40% higher average open-world frame rates, with one 4K Imperial City benchmark rising from 72 to 102 FPS.
How was the mod made?
LTSharpe used Anthropic's Claude AI to analyze performance bottlenecks and modify Unreal Engine source code, a process that took about two weeks.