Banjo-Tooie Recompiled Faces Backlash Over AI-Generated Code
The fan project was shared last week on YouTube. Developers behind other recompilations now say their work is AI-free.
A fan-made PC project called Banjo-Tooie Recompiled was shared online last week on the YouTube channel Video Game Esoterica, and drew criticism for using AI-generated code without clear disclosure, according to Kotaku.
On October 1, developer DarioSamo said in a statement that Banjo: Recompiled and Zelda: Recompiled have clear no-AI stances. Both projects are separate from the Banjo-Tooie effort.
The criticism also prompted a response from the wider recompilation community: X user FunkyLion put together a list of human-made decompilations and recompilations, grouping them apart from projects that rely on AI assistance.
The dispute concerns unofficial PC ports of Nintendo 64 games, several of which have been built in recent years with the fan-made N64: Recompiled tool. DarioSamo worked on a previous, human-led unofficial port of the first Banjo game.
What the projects say
DarioSamo's October 1 statement did not address Banjo-Tooie Recompiled directly. It said only that Banjo: Recompiled and Zelda: Recompiled reject AI-generated code. No response has been reported from the team behind Banjo-Tooie Recompiled.
Quick answers
What is Banjo-Tooie Recompiled?
It is a fan-made recompilation project for Banjo-Tooie that was shared online last week on the YouTube channel Video Game Esoterica.
Why was Banjo-Tooie Recompiled criticized?
It was criticized for using AI-generated code without clear disclosure.
What did DarioSamo say about AI?
On October 1, DarioSamo stated that Banjo: Recompiled and Zelda: Recompiled have clear no-AI stances.