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Schofield: Krafton Forced Callisto Protocol to Ship 3 Months Early

Glen Schofield says Krafton pushed The Callisto Protocol out three months ahead of schedule, leading to 86 post-launch patches and a shelved sequel.

Glen Schofield, the Dead Space creator who directed The Callisto Protocol at Striking Distance Studios, said in a new interview with GamesIndustry.biz that Krafton forced him to ship the game about three months earlier than planned.

Schofield said he had been promised three extra months of development, which would have moved the launch to March 2023, but Krafton wanted a December 2022 release instead. The shortened schedule led to cuts, with levels, bosses and enemies removed from the final game.

After launch, Schofield said he and the developers released 86 patches for The Callisto Protocol and completed all of its DLC.

He also described what a sequel would have looked like: bigger than the original, centered on a plague rather than an outbreak, and set in a giant junkyard of spacecraft docked at a massive space station.

Earlier Context

The Callisto Protocol launched in 2022 to lukewarm reviews. The team at Striking Distance Studios had been working on the game for around six months when the COVID-19 pandemic began.

Quick answers

Why did The Callisto Protocol ship early?

Glen Schofield said Krafton wanted a December 2022 release instead of the March 2023 date he had been promised.

What was cut from The Callisto Protocol?

Schofield said levels, bosses and enemies were cut as a result of the shortened development time.

Was a Callisto Protocol sequel planned?

Schofield said a planned sequel would have been bigger, centered on a plague rather than an outbreak, and set in a giant junkyard of spacecraft at a massive space station.

Source