Colopl revenue falls 12.7% but full-year operating profit more than doubles
The company swung to a net profit of 1.808 billion yen, helped by a turnaround in its Entertainment segment, according to gamebiz.jp.
Colopl reported consolidated financial results for its fiscal year ending September 2026 on November 4, with revenue down 12.7% year on year to 22.641 billion yen while operating profit rose 128.6% to 2.291 billion yen, according to gamebiz.jp.
Ordinary profit came in at 3.357 billion yen, up 86.0%, and net profit was 1.808 billion yen, compared with a loss of 306 million yen a year earlier.
The Entertainment segment posted revenue of 20.429 billion yen, down 12.2%, and operating profit of 1.822 billion yen, versus a loss of 180 million yen a year earlier. The segment houses Colopl's mobile business, including Dragon Quest Walk, which Square Enix plans and produces.
The Investment Incubation segment recorded revenue of 2.212 billion yen, down 17.1%, and operating profit of 465 million yen, down 60.5%. Colopl also booked a 571 million yen valuation loss on investment securities due to impairment.
The company did not disclose a full-year earnings forecast for the fiscal year ending September 2027.
Prior year comparison
In the fiscal year ending September 2025, Colopl reported revenue of 25.933 billion yen, operating profit of 1.002 billion yen, ordinary profit of 1.805 billion yen and a net loss of 306 million yen. The company also implemented a career transition support program as part of group-wide cost reviews.
Quick answers
How much revenue did Colopl report for the fiscal year ending September 2026?
Revenue was 22.641 billion yen, down 12.7% year on year.
Did Colopl return to profit?
Yes. Net profit was 1.808 billion yen, compared with a loss of 306 million yen a year earlier, and operating profit rose 128.6% to 2.291 billion yen.
Did Colopl issue a forecast for the next fiscal year?
No. The company did not disclose a full-year earnings forecast for the fiscal year ending September 2027.