Fan-Made 'Humanity's Children' Mod Adds Cylons to Sins of a Solar Empire II
The mod, created by Cavil_Volente, is available now on mod.io as a rough work in progress.
A fan-made mod called Humanity's Children was released earlier this week for Sins of a Solar Empire II, according to ScreenRant. The mod introduces the Cylons as a playable faction in the PC strategy game.
The mod was created by modder Cavil_Volente, who describes it as a loose rebuild of the Cylon faction from the Fall of Kobol mod for the original Sins of a Solar Empire. It uses some Battlestar Galactica Online assets.
Cavil_Volente describes Humanity's Children as a rough work in progress rather than a polished or complete conversion. The mod is available on mod.io and can be accessed through Sins of a Solar Empire II's in-game mod manager.
Players need the PC version of Sins of a Solar Empire II and should check the mod's dependencies, including the M.E.M. Framework.
Background
Battlestar Galactica's 2003 reboot revealed the Cylons were humanity's own creations, originally built to serve the Twelve Colonies before rebelling. In the reboot, the Cylon Number Six warned the character Gaius Baltar with the line 'Humanity's children are returning home. Today.' The Fall of Kobol mod previously brought Colonial and Cylon factions into Sins of a Solar Empire: Rebellion, while Battlestar Galactica Online was shut down in 2019.
Quick answers
Where can I download the Humanity's Children mod for Sins of a Solar Empire II?
It is available on mod.io and through the in-game mod manager in Sins of a Solar Empire II.
Do I need any dependencies to run the mod?
Yes, players should check the mod's dependencies, including the M.E.M. Framework, and need the PC version of Sins of a Solar Empire II.
What does the Humanity's Children mod add?
It adds the Cylons as a playable faction and is described by its creator as a rough work in progress.