PC

Open Source Tool Builds a Playable PC Port of P.T. From PS4 Files

Coder Lorean Xavier's "P.T. for PC" rebuilds the P.T. engine in C++ and Vulkan using the original PS4 game files, adding upscaling, a camera mode and VR support.

Coder Lorean Xavier has released an open source porting tool that builds a playable x86 PC executable of P.T. from the original PlayStation 4 game files. The project, called "P.T. for PC," rebuilds the P.T. engine in C++ and Vulkan using those files, according to its GitHub listing.

The listing states that the port recreates every level, model, texture, sound, script and cutscene from P.T. Players need a legitimate decrypted copy of the original game to generate a playable PC version.

The native port adds features beyond the original, including upscaling and frame-generation, a camera mode, experimental third-person and VR support, and a museum section for viewing and listening to in-game assets, including unused content.

Preservation context

P.T. was a long-discontinued playable trailer for Hideo Kojima's canceled Silent Hills project and was available on PlayStation 4 for only a monthslong window over a decade ago. PS4 emulators recently reached a point where they could run P.T. completely, and previous hobbyist efforts attempted to re-create the look and feel of the game for PC.

Quick answers

What is P.T. for PC?

It is an open source porting tool released by coder Lorean Xavier that builds a playable x86 PC executable of P.T. from the original PS4 game files.

Do I need the original P.T. to use it?

Yes. Players need a legitimate decrypted copy of the original P.T. to generate a playable PC version.

What extra features does the PC port add?

It adds upscaling and frame-generation, a camera mode, experimental third-person and VR support, and a museum section for viewing and listening to in-game assets including unused content.

Source