Studio AuKnow developing large-scale cel-shaded Unity game with 71 staff
Studio AuKnow says its team of 71 is expected to grow to around 200 as it develops a large-scale cel-shaded title on Unity.
Studio AuKnow is developing a large-scale title that aims to compete in quality and presence with top global developers, including Chinese companies, the studio has revealed. The project uses a 3D cel-shaded art style and is being built on the Unity engine.
The development team currently totals 71 people: 39 employees and contract staff, including new hires, plus 32 contractors. The studio expects the team to eventually reach about 200 people.
Studio AuKnow is recruiting, with a particular need for game design specialists able to design mechanics, resource cycles and in-game economies. According to Automaton Media, which conducted an interview with the studio, the game's genre is difficult to disclose at this stage.
The studio allows staff to use their preferred tools and AI within internal rules covering commercial use, copyright, ethics and security.
Background
On September 11, Automaton conducted a solo interview with Studio AuKnow president Takuma Akitsu. The studio was founded to promote entertainment development through IP production and services, plans original-IP mobile games and cross-media business, and has received strategic investment support from US game company Scopely.
Quick answers
What engine is Studio AuKnow's game using?
The game is being developed on the Unity engine.
How many people are working on Studio AuKnow's game?
The development team currently totals 71 people, with plans to grow to about 200.