Warhorse Co-Founder Klíma on 15 Years, Velvet Revolution Roots
Martin Klíma, co-founder of Warhorse Studios, reflects on the studio's 15th anniversary and his early days translating D&D and organizing student protests.
Warhorse Studios is marking its 15th anniversary, and co-founder Martin Klíma has shared stories from before the studio existed. In an interview with pcgamer.com, Klíma recalled his role in the student union Stuha at the University of Prague, where he helped organize and spoke at a public demonstration on November 17, 1989.
Before his time in games, Klíma was a tabletop pioneer. He obtained an imported Dungeons & Dragons Basic Set and began translating it into Czech with his then-girlfriend, now his wife. He also ran a fanzine that printed sci-fi by presenting it as student magazine contributions.
Klíma's activism extended to campus preservation: he organized a petition against the demolition of campus buildings that gathered almost 1,000 signatures. Those experiences in organizing and translation would later inform his approach to building Warhorse Studios.
Today, Warhorse is known for Kingdom Come: Deliverance 2, but Klíma's path from underground D&D translations to studio co-founder reflects a career shaped by a changing Czech Republic.
Quick answers
Who is Martin Klíma?
Martin Klíma is a co-founder of Warhorse Studios. Before the studio, he helped organize the student union Stuha at the University of Prague and spoke at a public demonstration on November 17, 1989.
What did Klíma do before Warhorse Studios?
He translated Dungeons & Dragons into Czech with his then-girlfriend (now wife), ran a fanzine that printed sci-fi as student magazine contributions, and organized a petition against campus building demolitions that gathered almost 1,000 signatures.
How long has Warhorse Studios been around?
Warhorse Studios is celebrating its 15th anniversary.