CyberConnect2 to Self-Publish .hack//Z.E.R.O., Negotiates with Bandai Namco
CyberConnect2 announced .hack//Z.E.R.O. in February and will self-publish it after negotiating with Bandai Namco. The game trended #1 on Twitter.
CyberConnect2 has announced that it will self-publish .hack//Z.E.R.O., the latest entry in the .hack series. The announcement was made in February, coinciding with the studio's 30th anniversary. According to animeherald.com, the reveal trended #1 on Twitter and was covered in Yahoo! News articles.
Unlike previous .hack games, which were published by Bandai Namco Entertainment, .hack//Z.E.R.O. will be self-published by CyberConnect2. The studio negotiated with Bandai Namco to obtain permission for this move.
CyberConnect2's experience with self-publishing includes Fuga: Melodies of Steel, which led to a trilogy with over 550,000 downloads. This success likely influenced the decision to self-publish .hack//Z.E.R.O..
In other news, development of Tokyo Ogre Gate has returned to the drawing board because the game lacked a unique CyberConnect2 essence. No concrete updates on Tokyo Ogre Gate have been provided since last year.
Quick answers
Who will publish .hack//Z.E.R.O.?
CyberConnect2 will self-publish .hack//Z.E.R.O., unlike previous .hack games published by Bandai Namco Entertainment.
Why did CyberConnect2 negotiate with Bandai Namco?
CyberConnect2 negotiated with Bandai Namco to obtain permission to self-publish .hack//Z.E.R.O.
What happened to Tokyo Ogre Gate?
Tokyo Ogre Gate development returned to the drawing board because the game lacked a unique CyberConnect2 essence. No concrete updates have been provided since last year.