Control Resonant Avoided Yellow Paint Signposting, Director Says
Mikael Kasurinen said ditching yellow paint cues in the game's Manhattan streets was a deliberate level design choice made on the Dropped Frames podcast.
Control Resonant director Mikael Kasurinen said the team deliberately avoided yellow paint signposting in the game's level design, speaking on an episode of the Dropped Frames podcast.
The technique, widely used in modern games to mark climbable ledges, breakable walls and other interactive objects with bright yellow markings, is absent from Control Resonant by choice rather than oversight, Kasurinen said.
The game moves the action out of The Oldest House and into the Pattern-warped streets of Manhattan, a setting that demanded a different approach to guiding players through its spaces.
Keeping players oriented without paint
Earlier this year, Kasurinen told Game Developer that techniques such as maintaining a consistent point of gravity help players stay oriented in Control Resonant's Manhattan.
Control Resonant has launched and has drawn positive reviews from players and critics.
Quick answers
What is Control Resonant?
Control Resonant is a game from Remedy Entertainment directed by Mikael Kasurinen. It has launched and received positive reviews from players and critics.
Why did Control Resonant skip yellow paint signposting?
Director Mikael Kasurinen said on the Dropped Frames podcast that avoiding yellow paint signposting was a conscious choice in the game's level design.
Where is Control Resonant set?
The game expands its environment from The Oldest House interiors to the Pattern-warped streets of Manhattan.