Krafton Q3 revenue rises 11.6% but operating profit falls 35.5%
Krafton reported quarterly revenue of ₩971.4 billion, while PC revenue dropped 32.5% and mobile revenue grew 3.2%.
Krafton reported third-quarter 2026 revenue of ₩971.4 billion ($725.9 million), up 11.6% year-on-year, while operating profit fell 35.5% to ₩225 billion ($168.1 million), according to gamesindustry.biz.
PC revenue dropped 32.5% to ₩238.9 billion ($178 million) in the quarter, and console revenue fell 15.9% to ₩8.6 billion ($6.4 million). Mobile revenue grew 3.2% to ₩504.3 billion ($375.6 million).
For the first nine months of the fiscal year, Krafton reported revenue up 51% year-on-year to ₩3.6 trillion ($2.6 billion) and operating profit up 14% to ₩1.1 trillion ($819.4 million).
The company said PUBG IP revenue rose 11% year-on-year, and that PUBG: Battlegrounds kept double-digit monthly active user growth on PC and console.
Subnautica and AI plans
Krafton said it will continue focusing on preparations for the full launch of Subnautica, which entered Early Access in May 2026 and sold over five million copies in its first 22 days. The company previewed its in-house large language model Raon-1 last month and plans to expand with a larger-scale Raon-1 and a full-duplex speech model.
Quick answers
What were Krafton's Q3 2026 revenue and operating profit?
Revenue was ₩971.4 billion ($725.9 million), up 11.6% year-on-year, while operating profit fell 35.5% to ₩225 billion ($168.1 million).
How did Krafton's PC revenue perform in the quarter?
PC revenue fell 32.5% to ₩238.9 billion ($178 million).
What did Krafton say about Subnautica?
Krafton said it will continue focusing on preparations for the full launch of Subnautica.