Neptune's 'Gunslinger Cat' Tops 200 Billion Won in 4 Months
The mobile idle RPG reaches the milestone four months after launch, with 75% of revenue from overseas markets as of September.
Neptune announced that its published mobile idle RPG 'Gunslinger Cat' has surpassed 200 billion won in cumulative revenue, a milestone reached four months after the game's launch, according to datanet.co.kr.
The game is developed by indie studio Yusu Games using AI with a small team, and published under Neptune's hybrid casual game publishing brand 'Flick'. Neptune said the figure marks the first achievement of its hybrid casual game publishing business.
As of September, 75% of total revenue came from overseas markets. Average daily revenue in the United States increased 16 times compared to before the marketing expansion.
Background
Neptune launched its hybrid casual game publishing business as one of its three new major businesses this year and completed the merger of its subsidiary Triple-A. The company began publishing 'Gunslinger Cat' in June. From the first month of publishing, the game recorded a day-1 retention rate of 50% and a day-7 retention rate of 25%, with daily revenue rising from 7 million won to a maximum of 350 million won after the publishing contract.
Neptune CEO Kang Yul-bin stated that 'Gunslinger Cat' proves the potential of the hybrid casual game publishing business.
Quick answers
When did Gunslinger Cat launch?
Neptune began publishing the game in June, and the 200 billion won milestone was reached four months after launch.
Who developed Gunslinger Cat?
The game was developed by indie studio Yusu Games using AI with a small team.
How much of Gunslinger Cat's revenue comes from overseas?
As of September, 75% of total revenue came from overseas markets.