Ouloboros may keep both sword-run animations in SaviorS, ties style to growth
After feedback that the drawn-sword run looked odd, Ouloboros adjusted it, then said the character's stance and running style may change as it grows.
Ouloboros has adjusted the running animation for the protagonist's drawn-sword stance in SaviorS : Oath of the Blade after feedback that the run looked odd, according to Automaton Media. The developer has since said the current plan is to keep both the old and new animations.
The post comparing the before and after versions drew many responses, with commenters preferring the pre-adjustment animation and calling it characterful and cute.
Ouloboros also showed animations connecting each run to a dash attack, following feedback about how motion transitions read in game.
Style tied to character growth
According to the developer, the character's sword stance and running style will change as the character grows, which is why both animations are being held for now.
SaviorS : Oath of the Blade is a roguelite action RPG with belt-scroll combat, planned for PC via Steam in 2027. Ouloboros has been sharing development updates, including 2D pixel-art character animations, on their X account.
Quick answers
What platforms is SaviorS : Oath of the Blade coming to?
The game is planned for PC via Steam, with a 2027 release window.
Why did Ouloboros change the running animation?
The developer adjusted the drawn-sword running animation after feedback that the run looked odd.
Will the original running animation return?
Ouloboros said the current plan is to keep both animations, with the character's sword stance and running style changing as the character grows.