Five game projects win awards at 2026 Contents Creative Talent Companion Program
Sixteen mentee projects, ten digital and six analog, were entered in the internal contest; five took prizes, including grand prizes for 디멘션 어센트 and 블랙코퍼레이션.
젬블로컴퍼니 held the results presentation for the 2026 Contents Creative Talent Companion Program, presenting 16 mentee game projects and awarding five winners, according to game.donga.com. The program is hosted by the Korea Creative Content Agency, with 젬블로컴퍼니 serving as its games-field platform organization.
The internal contest received 10 digital games and 6 analog games. Digital entries took one grand prize and two excellence awards, while analog entries took one grand prize and one excellence award.
The winning titles
유진한's 디멘션 어센트 won the digital grand prize. It is a puzzle action adventure game built around screen rotation, zoom and viewpoint shifts. 송용욱's HellPunk: Purgatorium and 이지민's 신도 야근을 하나요? each took a digital excellence award. HellPunk: Purgatorium is a 2D roguelite action platformer set in a tower of hell, while 신도 야근을 하나요? is a visual-novel-style romance simulation based on Korean folklore, with a PC version in development.
안주형's 블랙코퍼레이션 won the analog grand prize; it is a murder mystery game for 5-6 players about corporate restructuring and office politics. 양우진's 피자 게임 took an analog excellence award, a board game in which players collect ingredients with neighbors to complete a pizza.
Digital game creators exhibited their work at 일러스타 페스 14, and analog game creators at 인디보드게임마켓 2026.
Quick answers
Which games won awards at the 2026 Contents Creative Talent Companion Program?
디멘션 어센트 took the digital grand prize, with HellPunk: Purgatorium and 신도 야근을 하나요? taking digital excellence awards. 블랙코퍼레이션 won the analog grand prize and 피자 게임 an analog excellence award.
Who organized the 2026 Contents Creative Talent Companion Program?
The program is hosted by the Korea Creative Content Agency, with 젬블로컴퍼니 as the games-field platform organization.
How many projects were entered in the internal contest?
16 mentee projects were entered: 10 digital games and 6 analog games.