Ex-Capcom producer: early Resident Evil 7 took cues from The Last of Us
Miguel Corti says the original plan for Resident Evil 7 was narrative-driven and drew on The Last of Us, not Call of Duty, as Capcom sought wider acclaim.
Miguel Corti, a former senior manager of global production at Capcom, said the originally planned Resident Evil 7 went through several iterations that took cues from The Last of Us rather than Call of Duty, with a mandate to focus on narrative. He made the comments in an interview reported by gamesradar.com.
Corti said developers at Capcom wanted the critical acclaim other games were receiving, especially titles that had themselves been influenced by Resident Evil. Naughty Dog's The Last of Us served as the reference point in those early iterations, he said.
According to Corti, the version under discussion would have been narrative-driven and carried more lore connections than the series had offered before. He said the project passed through several iterations before settling on its direction.
Corti also said Capcom executives were happy with how Resident Evil 6 performed. He nonetheless described that game's approach as messy, citing multiple characters and a confusing story that did not clearly add to the mythology.
Later attention shifted
By the early 2010s, Call of Duty's zombies mode had built a large community, making it a touchstone for undead experiences, before The Last of Us drew much of that attention, according to the background cited in the discussion.
Quick answers
What did Miguel Corti say about Resident Evil 7?
The former Capcom global production manager said the originally planned game went through several iterations that took cues from The Last of Us rather than Call of Duty, focused on narrative.
Did Capcom consider Resident Evil 6 a failure?
Corti said Capcom executives were happy with how Resident Evil 6 performed, while he described its approach as messy, with multiple characters and a confusing story.