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Roblox Q3 revenue rises 16% to $1.6B as bookings fall 12%

Roblox posted a $230 million net loss for the quarter ended September 30, 2026, while daily active users fell 9% and hours engaged dropped 15%.

Roblox reported third-quarter revenue of $1.6 billion, up 16% year-on-year and ahead of expectations, according to gamesindustry.biz. Bookings for the same period fell 12% year-on-year to $1.7 billion.

The company posted net losses of $230 million for the quarter ended September 30, 2026. Average daily active users declined 9% year-on-year, and hours engaged fell 15% to 34 billion.

Average bookings per daily active user fell 3% to $12.29, and average monthly unique payers decreased 16% to 30.3 million.

AI tools across the platform

More than 80% of Roblox's top 100 games by hours engaged used AI tools to accelerate creation, the company said. Two AI-made games, Break and Steal an Egg and Huss Valley, entered the Top 20 by concurrent players.

The AI-powered Build feature has launched in alpha in New Zealand, Singapore, Serbia and Thailand, where more than 500,000 users have published over 70,000 games. CEO David Baszucki said AI is reshaping the gaming industry and speeding up content creation.

Roblox said in 2025 it had a comparatively stronger period of growth, which the company cited for the difficult comparisons this quarter.

Quick answers

What were Roblox's third-quarter 2026 bookings?

Bookings fell 12% year-on-year to $1.7 billion, while revenue rose 16% to $1.6 billion.

How many daily active users did Roblox report?

Average daily active users declined 9% year-on-year, and hours engaged fell 15% to 34 billion.

Where is the Build feature available?

The AI-powered Build feature is in alpha in New Zealand, Singapore, Serbia and Thailand.

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