Sony Unveils PS5 QSSR AI Upscaler, Debuts in Ghost of Yōtei and Marvel's Wolverine
Sony's new QSSR upscaler is a performance-focused drop-in replacement for the PS5 Pro's PSSR, according to SIE's Daniel Craig.
Sony has unveiled the PlayStation 5 AI-powered QSSR upscaler, a performance-focused version of the PlayStation 5 Pro PSSR upscaler. The upscaler has launched in Ghost of Yōtei and Marvel's Wolverine.
Daniel Craig, Principal Engineer for Graphics R&D at SIE, said QSSR is fundamentally a drop-in replacement for titles that already support PSSR. According to Craig, tuning game settings for QSSR takes a few days, and retrofits for the technology are relatively easy and low risk.
Digital Foundry tested QSSR in Marvel's Wolverine at a 4K target and found an 8 to 10 FPS difference compared to PSSR on PlayStation 5 Pro during demanding cutscenes. In Ghost of Yōtei's performance mode, uncapped with VRR, Digital Foundry found that QSSR ran almost identically to its stock FSR 3 implementation.
Adoption Path for Existing Titles
Craig's comments, reported by wccftech.com, position QSSR as a straightforward upgrade for developers whose games already support PSSR. The drop-in nature of the upscaler means studios can adopt it without rebuilding their rendering pipelines.
Sony previously unveiled the QSSR upscaler for the PlayStation 5 a day before Craig's comments. The technology is now available in Ghost of Yōtei and Marvel's Wolverine.
Quick answers
What is QSSR on PlayStation 5?
QSSR is an AI-powered upscaler for the PlayStation 5, described as a performance-focused version of the PlayStation 5 Pro PSSR upscaler.
Which games support QSSR?
QSSR has launched in Ghost of Yōtei and Marvel's Wolverine.
How does QSSR perform compared to PSSR?
Digital Foundry found an 8 to 10 FPS difference in Marvel's Wolverine at a 4K target during demanding cutscenes on PlayStation 5 Pro, and near-identical performance to FSR 3 in Ghost of Yōtei's uncapped performance mode with VRR.