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Star Wars Zero Company Update 1.2 Adds Campaign Modifiers

Bit Reactor's Update 1.2 for Star Wars Zero Company adds Campaign Modifiers and rebalances Astromech, Cly, and facility costs.

Bit Reactor released Update 1.2 for Star Wars Zero Company on October 15, 2026, according to gamerant.com. The update introduces a Campaign Modifiers feature and makes several balance changes to combat and facilities.

Campaign Modifiers let players customize campaign rules, including Injury Limits, risk of death, and Health progression. They can be accessed on any difficulty through the Difficulty Settings option once the tutorial is completed. Bit Reactor says it plans to add more modifiers over time.

Update 1.2 also limits the Astromech's Self-Repair to twice per combat. The Mandalorian Cly's Electrodart is capped at 3 uses per turn, and Combat Jump is limited to once per turn.

Facility changes

The update largely reduces Upgrade Facility upgrade costs. The Recruitment Facility now always costs 100 Credits to hire an operator, removing the previous escalating costs.

Quick answers

How do you unlock Campaign Modifiers in Star Wars Zero Company?

Campaign Modifiers are available on any difficulty via the Difficulty Settings option after the tutorial is completed.

What changes does Update 1.2 make to Cly?

Cly's Electrodart is limited to 3 uses per turn and Combat Jump to once per turn.

How much does it cost to hire an operator in Update 1.2?

The Recruitment Facility now always costs 100 Credits to hire an operator, removing escalating costs.

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