Tomb Raider: Legacy of Atlantis Devs Detail Crafting, Less Hand-Holding
Crystal Dynamics and Flying Wild Hog explained the design choices in Edge Magazine issue #429, including a crafting system made from materials found in tombs.
Crystal Dynamics experience director Jeff Adams and Flying Wild Hog creative director Michael Kuk discussed the design of Tomb Raider: Legacy of Atlantis in Edge Magazine issue #429, according to GamesRadar.
Adams said the game will not hold players' hands and will encourage getting lost and finding your way back. Kuk said memorable moments, locations, vistas and objects from the original Tomb Raider must be included almost untouched.
The game includes a crafting system for healing items and boosts made from materials found in or around tombs. Adams said the system was introduced because finding a med pack in a tomb sealed for 10,000 years is hard to justify as realism increases.
Earlier context
The original Tomb Raider was often obtuse and obscure, challenging players to climb through intricate levels inch by inch, while later Tomb Raider games gradually became more friendly, offering clearly marked pathways and handholds to prevent players from getting lost. A Summer Game Fest demo of Tomb Raider: Legacy of Atlantis showed the puzzle-driven spirit of the original game, and the crafting system has already proven controversial to fans.
Quick answers
What did the developers say about hand-holding in Tomb Raider: Legacy of Atlantis?
Crystal Dynamics experience director Jeff Adams said the game will not hold players' hands and will encourage getting lost and finding your way back.
Why does Tomb Raider: Legacy of Atlantis have a crafting system?
Jeff Adams said the crafting system was introduced because finding a med pack in a tomb sealed for 10,000 years is hard to justify as realism increases. It lets players make healing items and boosts from materials found in or around tombs.
Where did the developers discuss these design choices?
The comments appeared in Edge Magazine issue #429, as reported by GamesRadar.