World of Warcraft: Forever Launch Brings Transport Issues, Sparse Zones
Blizzard's Holly Longdale said the launch was crazier than imagined, while Josh Greenfield outlined temporary portal fixes for boats and zeppelins.
World of Warcraft: Forever launched in full this week, and Blizzard Entertainment is already working through a set of post-launch problems, according to gamesradar.com. Executive producer and vice president Holly Longdale said the launch was crazier than the team had imagined, and that prepared plans and contingencies helped the studio cope.
Senior game designer Josh Greenfield said the service managing transports such as boats and zeppelins ran into issues and was given a temporary fix. Blizzard spawned portals as a stopgap while a proper fix is being prepared.
Greenfield also said some zones feel emptier than they should, and that Blizzard will tweak numbers the following day.
Despite those issues, players on the World of Warcraft subreddit and on X described the World of Warcraft: Forever launch as the smoothest WoW launch they have played.
Earlier testing and tuning
The World of Warcraft: Forever beta had been playable for some time for players paying at least $30 to access it and the Skyborne race. Blizzard recently announced class changes, stating that perfect numerical equality is not the aim of class design, and before that made racial ability tweaks and other adjustments.
Quick answers
What issues did the World of Warcraft: Forever launch have?
Josh Greenfield said the service managing transports such as boats and zeppelins had issues and received a temporary fix, with portals spawned as a stopgap. He also said some zones feel emptier than they should, and that Blizzard will tweak numbers the following day.
How did players react to the World of Warcraft: Forever launch?
Fans on the World of Warcraft subreddit and X described it as the smoothest WoW launch they have played.