Hobbyist Applies DLSS 5 to 1991 Duke Nukem and 1972 Pong
Valery Kryzhanovsky ran the DOS classics in DOSBox and layered DLSS 5 through a ReShade filter, configured with RenoDX.
Valery Kryzhanovsky applied Nvidia's DLSS 5 to old DOS games, including the original 1991 Duke Nukem and the 1972 Pong, according to tomshardware.com. He ran the 2D games in DOSBox and used the ReShade filter to add DLSS 5 on top, configuring parameters via RenoDX.
In Duke Nukem's platforming sections, the filter added a sense of depth by embossing rectangular visual elements. It also detected objects such as the player, enemies and bullets.
Kryzhanovsky published blog posts with instructions and downloadables explaining his method and the importance of the injection point and filter strength.
Earlier tests
In earlier experiments, Kryzhanovsky tried force-injected DLSS 5 on RBDOOM-3-BFG and found it changed actual face geometry when injected at the render stage in a 3D game. He also found force-injected DLSS 5 works best with still images, as shown by consistent results with Heroes of Might and Magic. Nvidia's DLSS 5 photographic realism injector has been widely discussed online.
Quick answers
Which DOS games did Valery Kryzhanovsky run with DLSS 5?
The original 1991 Duke Nukem and the 1972 Pong.
How did he add DLSS 5 to the DOS games?
He ran them in DOSBox and used the ReShade filter to add DLSS 5 on top, configuring parameters via RenoDX.
Did he share instructions?
Yes, he published blog posts with instructions and downloadables explaining his method and the importance of the injection point and filter strength.