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Capcom Unveils REX Project to Add AI to RE Engine

At Capcom Open Conference RE: 2026, programmer Satoshi Ishida detailed REX, a project to integrate AI and machine learning into RE Engine.

Capcom has announced plans to transform its RE Engine into an "AI-generation game engine" through a project called REX. The news came at the company's tech conference, Capcom Open Conference RE: 2026, where programmer Satoshi Ishida gave a talk detailing future plans for the engine.

REX involves six programs that integrate AI and machine-learning into RE Engine. The programs include Re:Dox, RE:UI, RE:Runtime, and RE:Flows. Capcom cited several reasons for the integration: managing complex game data, supporting over 2,000 users of RE Engine, and keeping up with evolving AI technology.

The announcement marks a shift in Capcom's public stance on AI. In recent years, the company has released multiple critically and commercially successful games, and this year it launched Resident Evil: Requiem, Pragmata, and Onimusha: Way of the Sword. Capcom previously stated it will not implement AI-generated assets into its game content but will use AI to enhance efficiency and boost productivity.

As reported by pcgamer.com, the REX project is still in development, with no release date announced. Capcom has not provided further details on how the six programs will be deployed or when they will be available to developers.

Quick answers

What is Capcom's REX project?

REX is a project to gradually transform RE Engine into an 'AI-generation game engine' by integrating AI and machine-learning through six programs, including Re:Dox, RE:UI, RE:Runtime, and RE:Flows.

When did Capcom announce REX?

Capcom announced REX at its Capcom Open Conference RE: 2026, where programmer Satoshi Ishida gave a talk detailing the plans.

Why is Capcom adding AI to RE Engine?

Capcom cited managing complex game data, supporting over 2,000 users of RE Engine, and keeping up with evolving AI technology as reasons for the integration.

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