Fable Devs Say New Combat System Stays 'Approachable'
Playground Games associate directors Will Kennedy and Craig Littler discussed Fable's combat in an Edge magazine interview, from arrows to a chicken spell.
Playground Games associate director Will Kennedy said the combat system in the new Fable is designed to be "approachable," keeping in mind the legacy of the original games in the series. He made the comments in an interview with Edge magazine, according to gamesradar.com.
Associate director Craig Littler described specific combat details from the game, including arrows that are aimed at individual body parts, the ability to decapitate Hollow enemies, and a Befowl spell that turns enemies into chickens.
The developers also said not every quest is resolved with a fight. Some rely on dialogue choices or the game's reputation system, and others focus on exploration and puzzle sequences instead.
Beyond combat
According to the developers, that mix is intended to give players routes through quests that do not depend on combat encounters, alongside the combat system Kennedy described as approachable.
Quick answers
Who explained Fable's combat system?
Associate directors Will Kennedy and Craig Littler of Playground Games, in an interview with Edge magazine.
What combat details did the Fable developers mention?
Arrows aimed at body parts, decapitating Hollow enemies, and the Befowl spell that turns enemies into chickens.
Do all Fable quests require combat?
No. The developers said some quests rely on dialogue choices or the reputation system, including exploration and puzzle sequences.