Final Fantasy Resonance Producer: Square Enix Initially Pushed for a Simple Port
Producer Keisuke Nakashima said in a Bloomberg interview that Square Enix executives preferred a cheaper, faster basic port over his full console adaptation plan.
Producer Keisuke Nakashima said in a Bloomberg interview that Square Enix executives initially pushed for a basic port of the mobile game rather than the full console adaptation he had proposed. According to gamesradar.com, Nakashima recounted that the executives preferred a cheaper, faster approach instead of his plan.
Nakashima said he did not want a simple port and instead wanted an original console version with full gameplay. He also said that feedback during a press tour for the mobile game showed players did not want to play it because of its gacha elements, which gave him another reason to make a console game.
Final Fantasy Resonance is described as an HD-2D turn-based RPG for consoles. In 2020, Nakashima first pitched expanding the mobile game into a proper console adaptation, and Final Fantasy Brave Exvius, a mobile title in the series, has since been shut down.
Quick answers
What did Square Enix executives want for Final Fantasy Resonance?
According to producer Keisuke Nakashima, they initially favored a cheaper, faster basic port of the mobile game instead of a full console adaptation.
Why did Nakashima want a console version instead of a port?
He said he wanted an original console version with full gameplay, and that player feedback from a press tour indicated gacha elements were a deterrent.