Fuse Games details distributed model behind Star Wars: Galactic Racer
CEO Matt Webster said co-developers join stand-ups on Slack, while outsourcing partners work to fixed asset requests.
Fuse Games CEO Matt Webster has publicly detailed the distributed development framework the studio used to build Star Wars: Galactic Racer, in an interview with Gamesindustry.biz. The model splits work across four tiers: the core studio, co-development partners, external development partners and outsourcing partners.
Under the structure, co-developers join stand-ups and use Slack as an extension of the Fuse Games team, Webster said. Outsourcing partners, by contrast, provide specific assets on request, with limited interaction and clear deliverables.
Webster cited the game's photo mode as an example of the approach: it was created by an outside studio and integrated through Unreal Engine.
Star Wars: Galactic Racer is regularly reaching 18,000 concurrent users on Steam and holds a “mostly positive” rating. In earlier comments to VGC, Webster described sales as “healthy”.
Core team behind a large credit list
The game's credits list about 1,100 professional roles, while Gamesindustry.biz describes it as effectively made by a core team of 75.
Quick answers
How many people made Star Wars: Galactic Racer?
The credits list about 1,100 professional roles, though Gamesindustry.biz describes the game as effectively made by a core team of 75.
How is Star Wars: Galactic Racer performing on Steam?
It regularly reaches 18,000 concurrent users on Steam and has a “mostly positive” rating.