S&P Forecasts Game Revenue to Hit $229.1B by 2030
S&P Global Market Intelligence Kagan projects global game content revenue will grow to $229.1 billion by 2030, with cloud gaming the fastest-growing segment.
S&P Global Market Intelligence Kagan has published a forecast projecting global game content revenue will grow from $204.4 billion in 2025 to $229.1 billion in 2030, a compound annual growth rate of 2.3%.
PC gaming revenue is expected to rise from $42.25 billion in 2025 to $49.23 billion in 2030, a 3.1% CAGR. Cloud gaming is projected to be the fastest-growing segment, increasing from $6.12 billion to $9.71 billion over the same period, a 9.7% CAGR.
The Asia-Pacific region is expected to hold the largest share of the gaming market, according to the firm.
S&P also anticipates that the PC market will start to cannibalise Xbox software revenue by 2030. The firm noted that the Xbox Series line has weakened sharply. In October 2025, Xbox reported a 29% drop in hardware revenue and a $1.7 billion revenue decline.
Quick answers
What is the projected global game content revenue for 2030?
S&P Global Market Intelligence Kagan forecasts global game content revenue will reach $229.1 billion in 2030, up from $204.4 billion in 2025.
Which segment is expected to grow fastest?
Cloud gaming is projected to be the fastest-growing segment, with a 9.7% CAGR, rising from $6.12 billion in 2025 to $9.71 billion in 2030.
What does S&P predict for the PC and Xbox markets?
PC gaming revenue is expected to grow from $42.25 billion in 2025 to $49.23 billion in 2030. S&P also anticipates the PC market will start to cannibalise Xbox software revenue by 2030.