PC

Wardogs dev to nerf mortar ammo, admits late game is 'sh*t'

Bulkhead CEO Joe Brammer says Wardogs will nerf mortar ammo costs and add persistent skills and an intel resource, while acknowledging endgame balance issues.

Bulkhead CEO Joe Brammer has outlined plans to nerf mortar ammunition costs in Wardogs, citing a "mortar spam meta" that has taken hold. In the same discussion, Brammer acknowledged that the game's late game is "sh*t" and that endgame balancing remains a problem.

Brammer explained that Season 1 is deliberately short because the studio already knew about the endgame balancing issues. Wardogs is currently in early access and has been out for almost three weeks.

Looking ahead, Brammer said the studio plans to add Tarkov-style persistent skills that improve through repetition. He also mentioned a future Intel resource for unlocking gun parts and attachments beyond the current grips, scopes, and muzzles.

Wardogs is a 100-player FPS with a serious XP grind. The comments were reported by pcgamer.com.

Quick answers

What is Bulkhead changing in Wardogs?

The studio plans to nerf mortar ammo costs due to a "mortar spam meta."

What did the CEO say about the late game?

Joe Brammer said the late game is "sh*t" and acknowledged endgame balancing issues.

What future features are planned for Wardogs?

Tarkov-style persistent skills improved through repetition, and an Intel resource for unlocking gun parts and attachments beyond current grips, scopes, and muzzles.

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