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Nvidia RTX Mega Geometry 2.0 Adds Streaming Support

Nvidia's RTX Mega Geometry SDK hits 2.0 with streaming LOD clusters, debuting in Gears of War: E-Day on Oct. 6.

Nvidia has updated its RTX Mega Geometry SDK to version 2.0, adding streaming support for continuous level-of-detail clusters. The SDK is now at version 2.0.0 on GitHub as of this week, following its 0.9.0 beta debut in 2025.

The technology organizes detailed meshes into clusters so ray-traced scenes can adapt geometric detail efficiently. A test on an RTX 4090 found about 1GB of VRAM saved with a 13% performance boost at native 4K with DLSS Quality, according to tomshardware.com.

Nvidia's sample Zorah contains 1.6 billion unique triangles in a 70GB download. It requires an RTX GPU with 10GB of VRAM or more and Game Ready driver 570 or later.

RTX Kit 2026.3 also includes RTX Character Rendering 1.4, RTX Dynamic Illumination 3.1, RTX Neural Texture Compression 0.10 beta, RTX Neural Shading 1.4, and RTX Texture Filtering 1.3.

Nvidia said the innovations debut with Gears of War: E-Day on Oct. 6. Early access begins Oct. 1, and Game Ready driver 617.14 for the game is already out. The technology will later be part of Microsoft's DirectX Raytracing 2.0 standard.

Quick answers

What is new in Nvidia RTX Mega Geometry 2.0?

It adds streaming support for continuous level-of-detail clusters, allowing ray-traced scenes to adapt geometric detail efficiently.

Which game debuts Nvidia's latest RTX Kit features?

Gears of War: E-Day, launching Oct. 6, with early access starting Oct. 1.

What are the requirements for Nvidia's Zorah sample?

An RTX GPU with 10GB of VRAM or more and Game Ready driver 570 or later. The sample is a 70GB download containing 1.6 billion unique triangles.

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