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AMD adds FSR 4.1.2 to Xbox GDK with two upscaling models

Developers can pick between Full INT8 and Lite INT8 for Xbox Series X and S, while ROG Xbox Ally handhelds get support through a preview driver.

AMD has added FSR 4.1.2 support to its Game Development Kit for Xbox Series X and Xbox Series S, according to pcgamer.com. The update gives developers two new upscaling models to choose from: Full INT8 and Lite INT8.

The Lite INT8 model is half the size of the Full model and carries a lower upscaling cost, according to the listed details. Developers decide which of the two models to implement in their games, and AMD has released a GDK sample that switches between Full and Lite at runtime so the two can be compared.

FSR 4.1.2 also reaches Xbox handhelds, starting with the top-end ROG Xbox Ally range. Access on the ROG Xbox Ally X and X20 requires a preview driver from Asus, the maker of the handhelds.

AMD says FSR 4.1.2 upgrades DirectX 12 games that already use FSR 3.1 or newer.

Earlier testing

Two weeks before this article, the Ancient Gameplays YouTube channel tested the Lite and Full models and found that Lite works better with a lower input resolution and removes some visual noise that the Full model keeps. A few weeks before this article, RX 6000 graphics cards received FSR 4.1.

Quick answers

Which Xbox consoles support FSR 4.1.2?

AMD added FSR 4.1.2 support for Xbox Series X and Xbox Series S through its Game Development Kit. It is also supported on ROG Xbox Ally handhelds, starting with the top-end range.

What is the difference between Full INT8 and Lite INT8?

Lite INT8 is half the size of Full INT8 and has a lower upscaling cost. Developers choose which model to implement in their games.

Do ROG Xbox Ally owners need anything extra for FSR 4.1.2?

Yes. Access on the ROG Xbox Ally X and X20 requires Asus' preview driver.

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