GemBloom to showcase 8 game projects on November 12
The results event for the 2026 Content Creative Talent Companion Project will cover 5 digital and 3 analog games, including exhibition and publishing outcomes.
GemBloom Company said it will hold a follow-up support results presentation event for the 2026 Content Creative Talent Companion Project on November 12, according to game.donga.com. The event will share development results and commercialization outcomes for 8 projects.
The 8 projects comprise 5 digital games and 3 analog games. The program will introduce activities including domestic and international exhibition participation, awards, game releases and publishing progress.
GemBloom operated as the game-sector platform institution of the Korea Creative Content Agency-hosted project and ran exhibitions for both the digital and analog game fields. Production support, promotion, startup, investment and IP rights support went to the 8 projects.
What the projects have done so far
Digital game creators exhibited and demoed their in-development titles at Illustar Fest 14, while analog creators showed and demonstrated board games at Indie Board Game Market 2026. Among the analog titles, 'Nyangnyang Alley' placed second in the Hot Pick I Chose vote at that market and is preparing crowdfunding, and 'Galactic Gear: 2196' was shown there after more than 20 test plays.
'Tokatonton: One-Armed Blacksmith' was a Grand Prix nominee at BIC 2026 and won the Jury Prize. 'GLIDE' was exhibited online and offline at BIC 2026, where former Sony Interactive Entertainment CEO Shuhei Yoshida visited the booth and demoed the game. 'The Truth of the Case' has decided to sign a publishing contract with MTS Games, and 'Lumengard' aims for a Steam Early Access release in the first half of 2027.
Quick answers
When is the GemBloom results presentation event?
It will be held on November 12.
How many projects will be presented?
8 projects: 5 digital games and 3 analog games.
What will the event cover?
Development results and commercialization outcomes, including exhibition participation, awards, game releases and publishing progress.