Advertise
PC

Romero Games signs new publisher for redesigned FPS

The studio keeps the rights to its old project's IP, art and code, and is rebuilding the game as a smaller-team FPS in Unreal.

Romero Games has signed a contract with a new publisher for a new first-person shooter, studio co-founder John Romero announced, according to 4gamer.net. The publisher has placed no content requirements on the game and has given the development team creative freedom.

The studio is not completing its previous project as-is. That project is being fully redesigned as a new FPS suited to a small team, reusing assets such as characters and weapons, while Romero Games keeps all rights to the old project's IP, art and code.

Romero said he now works in Unreal Editor himself and is involved in the fine details of game design. According to the announcement, development is going very smoothly. The game's title, release timing, supported platforms and the publisher's name have not been disclosed.

From a 110-person team to a restart

In 2022, the studio announced it was developing a new-IP FPS using Unreal Engine 5. In 2025, Microsoft terminated its publishing contract, leaving the studio short of funding. The development team, once about 110 people, eventually shrank to 5.

Romero then contacted an acquaintance, which led to the contract with the new publisher. The studio has since rehired 10 former staff who led departments under the old structure.

Quick answers

Who is publishing Romero Games' new FPS?

The publisher's name has not been disclosed. The studio said the new publisher places no content requirements on the game and gives the team creative freedom.

What platforms will the new Romero Games FPS release on?

Supported platforms, the title and release timing have not been announced.

Is Romero Games still working on its previous project?

The old project will not be completed as-is. It is being redesigned as a new FPS suited to a small team, reusing assets such as characters and weapons, and the studio retains all rights to its IP, art and code.

Source