Jet Studio editor builds and flashes games to ESP32-S3
The PC-based editor targets an Arduino Nano ESP32 with an ILI9341 display and includes a scene tree, script editor and RAM estimate before building.
A Reddit user posting as fedyfaustoITA has revealed Jet Studio, an editor for building games for the ESP32-S3, according to xda-developers.com. The tool lets developers build a game on a PC and then deploy it to an ESP32 for play.
The editor targets an Arduino Nano ESP32 paired with an ILI9341 SPI display. Build and Flash run on PlatformIO and ESP-IDF.
In demos shown alongside the reveal, a 2D shooter reached around 85 FPS, an Outrun-style racer ran at 65 FPS and a 3D physics demo ran at 55 FPS.
Godot-style tools on a microcontroller
Jet Studio includes a scene tree, an Inspector, 2D and 3D views with move, rotate and scale gizmos, and a script editor. It also offers Godot-style signals, tweens, an AnimationPlayer with a timeline, sprites, 2D and 3D physics, particles, and Timer and HUD label nodes.
Additional features include a serial monitor and a RAM estimate before building, so developers can check headroom on the target hardware ahead of a flash.
Quick answers
What hardware does Jet Studio target?
It targets an Arduino Nano ESP32 with an ILI9341 SPI display, and games are built on a PC before being deployed to the board.
How fast do Jet Studio demos run on the ESP32-S3?
A 2D shooter demo reached around 85 FPS, an Outrun-style racer 65 FPS and a 3D physics demo 55 FPS.
What development tools does Jet Studio use to build and flash?
Build and Flash use PlatformIO and ESP-IDF.